The ChannelOS blog
Notes on building the anti-Yodeck — why setup should disappear, how AI drafts a whole show from a sentence, and how one board runs the wall.
How ChannelOS bundles work — export a show (.show.channelos.tv) or a whole channel (.channel.channelos.tv) with schedule, shows and media baked in, then import it into any workspace as a fresh, self-contained copy.
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Where channels and shows live in ChannelOS, how to open and edit them, and a full tour of the slide editor: canvas, toolbar, elements, Pexels media, background removal and keyboard shortcuts.
A step-by-step walkthrough: create a brand kit, generate an on-brand show with AI, preview it, then build a channel and put the show on a repeating weekly schedule.
Why ChannelOS runs as a web page on the TV itself — no dedicated media player, no per-device license — and how channels, dayparting and self-updating screens work on hardware you already have.
An honest comparison of ChannelOS and Yodeck across getting a screen live, building a show, changing what's playing and running the wall — and who each tool is really for.
What 'AI-first' actually means for digital signage — drafting whole multi-slide shows from a description, reading PDFs and webpages into slides, and why the output is an editable show, not a dead export.
ChannelOS reduces running a screen to three verbs. Here's exactly what each one does, why pairing needs no app, and how 'edit once, airs everywhere' actually works.
Most signage tools make you provision devices, build media libraries and wire up playlists before a single screen lights up. Here's why ChannelOS throws away the setup and keeps the power.